Posts Tagged ‘java fx’

Creating different Websocket Chat Clients in Java

Sunday, November 9th, 2014

Having written two articles about different websocket-based chat server implementations in Java, I was recently asked how an implementation of the client side would look like in Java.

That’s why I added this article to demonstrate how to create a websocket chat client aplications within a few steps with the Java API for Websocket.

In the following tutorial, we’re going to write a text-based chat client for the console first and afterwards we’re going to program a chat client with a graphical user interface, implemented in JavaFX.

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Creating and Packaging a Game in Java FX 2.2

Sunday, June 23rd, 2013

It’s been a long way for Java FX from the days of the F3 project the current release 2.2. Today there are many options how to create a Java FX application .. you may be using Java, Scala, Groovy or Visage, you may create your application in a programmatic way using the comfortable integrated builders or you may create your views using XML layouts and easy data-bindings with a few annotations.

If you need to bind your UI component properties to a specific application state, there’s a nice properties- and bindings API that makes your life easier.

In the following tutorial, I’m going to create a simple game application – one version using FXML templates, model- and controller classes and using external stylesheets – the other version as a programmatic version in one java class.

Finally I’m showing how easy it is to create a shippable application either as runnable jar or as Java Web Start/JNLP application by using Gradle and the Java FX Plugin for Gradle.

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